1. App Soft Launch
Our first and primary goal is to release the first version of ngine on iPadOS, iOS, MacOS and Windows to the public, focusing on hobby users while we build up the technology.
2. Architectural Visualization
We aim to start with a focus on the architectural visualization industry, betting on simple and intuitive creation of scenes that can be previewed on any device. Added Cloud functionality will allow any device to calculate movie quality lighting at any time.
The creation of games will push the engine's capabilities of design and the programmer-free logic graph while promoting a userbase that we can latch on to.
Becoming a soft focus after the initial app launch and target of the first major update - providing the tools for cinematics creation and recording will allow us to expand into Film, Television and Broadcasting long term.
5. Training & Simulation
Building on games technology, we aim to provide a platform where VR, AR, mobile devices, and desktops can be used to build training programs for medical, military, and other industries.
6. Deep Learning Training
Using dynamic environments with dynamically changing weather, time of day and more, ngine can supercharge the training of AI by ensuring they can be tested in a hugely varied number of environments at the touch of a button.
7. Automotive and UI
With a later focus on automotive HMD creation, we aim to provide a solution for the intuitive creation of consumer-oriented 2D and 3D user interfaces.
Leveraging the ease of use in creating games with ngine, educational programs can utilize ngine to visualize and teach complex subjects such as vector math, gravitational forces and more.